But also we just really care about the worlds we build, it’s a big part of who we are as developers. Well, Jess and I both grew up in the 80s so I think there’s a lot of that. W e’re captivated by the environment in Everybody ’ s Gone to the Rapture – it’s like stepping through a window into our collective childhood here at Thumbsticks! It feels like a very personal love-letter from The Chinese Room to a time and place long gone can you tell us about your inspiration for it and the process of bringing it to life? The critical response is just amazing though, can’t quite believe a game as left-field as this has done so well. It’s just one of those things you get used to if you are not self-publishing, it was the same with Machine for Pigs. We don’t have any of that information as it’s all handled by Sony – it’ll be a while before we get to know how well it’s done. The critical response has also been excellent have you any indication on sales performance you can share with us? Any pre-order or download figures? We’re just really grateful that people like what we do. Thumbsticks: Congratulations on the release of Everybody’s Gone to the Rapture! The world and his dog (ourselves included) have been aquiver with excitement for its release were you surprised at how a slow-paced, combat-free storytelling experience seems to have captured the attention of the gaming world?ĭan Pinchbeck: Yeah! The first-person story game has been building for a while now – it’s definitely a different world to when we first made Dear Esther as a mod back in 2007 – but it’s still amazing to think people are really excited about something you’ve made. Today sees the release of the massively anticipated Everybody’s Gone to the Rapture – a masterclass in first-person experiential storytelling with nary a crowbar or shotgun in sight – and it’s something of a big deal.Įxcitement has been building over this one for some time and it’s finally here, but Dan Pinchbeck, Creative Director of The Chinese Room, very kindly found a few minutes to answer our questions before heading off for some well-deserved rest and relaxation: It’s a busy old week for Brighton-based studio The Chinese Room.
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